Q:
What are you going to do to prevent the PvP
"griefing"?
A:
It is our intent to stop griefing on the design
side of the game vs. having GMs intervene
whenever possible. PvP changes are already in
the works which will stop many of the griefing
problems that have been popping up. Will it stop
all of the problems?
Probably not, which is why we continue to
test, look at constructive feedback and make
necessary changes.
Q:
Will the patches for the European Beta be
released at the same time as the patches for the
USA/Korean Beta?
A:
Our plan is to launch all patches as close to
simultaneously as possible given the time zone
constraints.
Q:
Are they considering Talents to be a necessity
or a customization option?
Does Blizzard expect a player who does
not spend Talent points to be an acceptable
character in a group at end game?
A:
Talents allow a player to customize their
character.
While there is no right or wrong way to
spend talent points, not spending them will
certainly make your character weaker than
spending talent points.
Q:
Are you planning on making the leveling curve
harsher?
A:
We are constantly evaluating the experience
curve. Our
goal is to match the leveling curve to the
content in the game. We want players to always
have quests to do up to max level.
From evaluating the current leveling in
the beta, we do agree that it is a bit too fast
but do not intend to make any major changes. We
feel that players will enjoy making multiple
characters if leveling doesn't take too long.
Q:
What are the plans for continuous challenges for
players who hit the level cap?
A:
We have plans for three different progression
paths:
1)
Individual players can work towards a Hero Class.
2)
The PvP System will be more advanced than it is
today including the addition of rewards.
3)
Guilds will have a extensive raid content
available to them with many zones and "uber"
bosses to defeat.
Q:
Can you tell us more about the raid content in
the game?
A:
We have many zones planned specifically for
guild raids including:
·
Solitary Dragons like Onyxia
·
Dungeons that include both small group
and raid content such as Blackrock Spire
·
Entire zones which will only be
accomplished with large raiding parties like
Mount Hyjal.
However,
only a very tiny portion of this raid content
will be tested during the Beta Test as we prefer
for this content to be discovered after the game
goes live.
Q:
When will European World of Warcraft Beta
Testers be notified that they were selected?
A:
We have recently closed the sign-ups for the
European World of Warcraft Beta Test, and our
European team is currently reviewing the
applications. Selected testers will receive an
invitation letter from Blizzard, so please stay
tuned to www.wow-europe.com/de /en or /fr (depending
on which language you prefer) for announcements
on when to check your inboxes. There will be
multiple phases to the European Beta Test, but
we will not be able to comment further on the
status of any individual applications, so if you
don't get selected for the first phase, please
continue to check the web sites for future phase
announcements.
Q:
How many people will be "required" for
a large scale raid?
A:
We are still determining what the maximum number
will be but we will likely have a variety of
raids for players ranging anywhere from 15 - 30
players. We
feel that if raids get much larger than 30
players that individuals lose their sense of
participation.
Q:
Will characters be able to switch from server to
server?
A:
Undetermined at this time, however we do realize
that players are interested in this feature and
will continue to discuss the possibility of
allowing character transfers.
Q:
Does Blizzard have any plans to add
customization options for mounts?
A:
While there are no mount customizations planned
for the near future, the team has been
discussing the possibility of adding options
that will make mounts go faster
(example: a saddle makes your mount go
faster) or adding extra player storage, like
saddlebags.
Q:
What are the plans for Housing in the World of
Warcraft?
A:
Player housing will not be available until after
World of Warcraft has been released. Our plan is to add player housing in a future live update or
expansion. Our current idea (which could change)
is to extend the cities to have player housing
neighborhoods. For example, in the canal area of
Stormwind players can see a blue instance portal
behind a large portcullis; this is the entrance
to the player housing neighborhood in Stormwind.
Q:
Are you still going to be adding testers to the
current Beta Test?
A:
Yes, we will continue to add new phases of
testers as server capacity permits. However, we
don't have an ETA on when the next round of
tersters will be added. We'll be sure to
announce further details as we have them.
Q:
Is it the plan for all characters to be able to
solo equally well, or will certain classes, such
as the Warlock and the Hunter, be more suited
for this style of playing?
A:
We intend for every class to be able to advance
through solo-play.
However, it is possible that some classes
will solo more effectively than other classes.
Q:
Are guilds able to submit their own tabard
designs?
A:
We do not currently have any plans to add the
ability for Guilds/Players to submit their own
Tabard designs. However, we did ask our fans to
submit Tabard design suggestions.
As a result, we now have over 200 Tabard
choices available with the possibility of us
continuing to add more choices later.
Q:
What can you tell us about Hero Classes?
A:
Hero Classes: After achieving the maximum level
in the game, players will be able try to become
a Hero Class. Becoming a Hero will be very
difficult and arduous, since you can only become
a Hero until after maximum level, we do not plan
to implement Hero Classes until after all of the
game content is completed.
Q:
Will there be any world events that are scripted
like a larger scale Stitches quest in the beta
or in retail?
A:
Yes! We
plan on having many world events in the game.
One of the more epic quests that we plan
to include before the end of Beta is the opening
of the raid zone, Ahn'Qiraj. During this event,
a large number of players will need to ban
together to challenge the defenders of the city.
The event will take several hours and will
involve the entire zone of Silithus.
|